
Even though there aren’t as many buildings and general locations as the map from the main Dying Light game, it feels far better spaced out. Techland’s assertion about the new map being larger than the one found in the original isn’t hard to believe. It adds a new layer of fear to a game that very rarely doesn’t leave me with tense shoulders and white knuckles after each gruesome encounter. Do you rush to fix the vehicle or do you run off and hope for the best? There’s nowhere to hide out in The Following‘s countryside, unlike in Harran where you were never more than a couple of parkour moves away from safety. Having to repair your vehicle after it felt the impact of one too many zombie skulls on its bonnet is another dilemma, especially when the noise of an approaching zombie rabble grows louder and louder. The countryside map is huge, sometimes staggeringly so, which makes it that much more terrifying at night to be left with no fuel as you hear the Volatiles closing in. The buggies add a whole new dimension to the gameplay. You certainly can’t knock down zombies like bowling balls in Driveclub, though probably what it’s missing. The buggies handle super satisfyingly if a little simplistically, although it’s worth bearing in mind that this isn’t exactly Driveclub. Instead of scrambling over bins to escapes the hordes of the undead, you can now hop in a buggy and drive away. Even when I quarried myself into a corner with nothing but a crossbow and an onslaught of about 30 zombies (each with their own unique traits and “personalities”) to contend with, the framerate didn’t dip.Īs for the new content, the location has changed to the expansive countryside from the congested dangers of the city. Frames transition smoother, using melee weapons feels more satisfying, and a noticeable improvement in overall performance is welcomed. The base game itself, which was never a slouch to begin with, has been given a nice spit polish.
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This version of Dying Light shows other companies how to compile special editions, and then some. I needn’t have bothered with the cynicism. Another repackaged version of an old game for extra money, really? I’d been burned a lot by special editions and an endless tide of remasters in 2015, so it was with a skeptical click that I added it to my wishlist. When it was announced that techland would be releasing Dying Light: The Following – Enhanced Edition, my eyes admittedly rolled slightly. I placed it sixth on my very own countdown, which, with the benefit of hindsight, might be a little lower than it deserves. Released in January during the annual Christmas comedown period, Dying Light unfairly faded from the memory of many towards the end of the year, garnering very little love on Game of the Year lists. It’s something I’ve claimed before, but it’s worth repeating until my friends and family stop talking to me: Dying Light was one of the most underrated games of 2015 and one of the year’s very best.
